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Funded by Arts Council England- Immersive Sonic Ghosting - Danny Bright & Collaborators Residency Showcase

  • The Rose Hill 70 Rose Hill Terrace Brighton, England, BN1 4JL United Kingdom (map)

Thursday 18th April | 7pm | PWYC TICKETS

Experimental silent disco? Light installation? Live performance? Possibly all these things and more….

An opportunity to come and see some exciting new work! We don’t know exactly what it will be yet, but we know its going to be great! Following his residency at The Rose Hill, sound artist Danny Bright will share his latest explorations in ‘Sonic Ghosting’ using 3D sound, immersive technologies and collaborations with vocal looping pioneer Bunty, composer duo Nimzo Studio & award winning light artist John Armstrong.

It is funded by Arts Council England and the artist has decided to make all the tickets pay what you can!

Danny Bright is a composer, sonic artist, sound designer, musician and researcher working across the fields of music, performance, installation, theatre and media. His work investigates space/place/memory through a Sonic Ghosting practice; develops composition, performance, research and installation work; using his electric guitar, electronics & technology. he is also half of no-input pedalboard duo Noise Peddler with Lee Westwood.

Danny Bright’s website

What IS Sonic Ghosting?

Sonic Ghosting explores space/place/memory and sound/music/noise. It is the idea that all places have memories and echoes of the past. This includes sounds that would/ could have occurred there. In a way it turns a specific place into a ventriloquist to say what is heard and seen there or what sounds and feelings might be imagined there from the past and future. Often Field recordings and the actual materials present in the specific place are used to explore and create the new work / music / research.

There is an academic article all about it here if you want to learn more about it

What IS 3D Audio?

3D Audio is an umbrella term for a number of immersive audio technologies that aim to surround the listener with sound.  One of its main goals is to reproduce audio in a way that replicates the way we hear sound in the real world, especially when compared to the mono and stereo experiences most have been used to.